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Ağustos, 2013 tarihine ait yayınlar gösteriliyor

E ticaret

Tedarikçi Arama: E-Ticaret mağazanız için en iyi tedarikçiyi nasıl bulabilirsiniz? #Dropshipping İpuçları #Tedarikçi #Yeniden Fiyatlandırma El yapımı veya niş ürünler satmıyorsanız, e-ticaret mağazanızda satmanız gereken ürünleri size sağlaması için güvenilir bir tedarikçi bulmak isteyeceksiniz. Mağazanız için en iyi tedarikçiyi bulmak e-ticaret yapan kişilerin yaşadığı bir zorluktur. Dışarıda bir sürü tedarikçi olduğunu görüyorsunuz, hepsi görünüşte harika fırsatlar sunuyor, sadece kaliteli ürünler değil aynı zamanda iyi marjlar sunan bir tedarikçiyi nasıl buluyorsunuz? Bu blog yazımızda, e-ticaret mağazanıza iyi bir tedarikçi bulmak için kullanmanız gereken stratejiyi ana hatlarıyla açıklayacağız. Şunları öğreneceksiniz: 1. Tedarikçileri bulmak için en iyi platformlar 2. Neden birden fazla tedarikçiye ulaşmanız gerektiği 3. Tedarikçinin yorumlarını ve referanslarını okumanın önemini 4. Karar vermeden önce bütün numuneleri nasıl almanız gerektiği 5. Nasıl pazarlık yapabileceğinizi Ted

[OFF] Imagine GTA V with this soft-body physics

BeamNG? Soft-body physics? GTA V? Yes baby, this is the subject, the incredible BeamNG physics for cars collision/soft-body damage and a dream to have this in a GTA game. BeamNG is the more precise soft-body simulation software/engine that we can try for free actually (i guess). The damage on vehicle structure and parts is incredible: Now imagine this feature + stronger chassis + stronger suspension + GTA IV video editor in GTA V? AMAZING... Unfortunately i don't think that we will have something like this in GTA V, mainly because GTA V will be released in September of this year and nobody said anything about more real car damage physics or something like that. Maybe in a next future we can have a GTA style game with this kind of reality for cars, this would be awesome. You can try the Free Tech Demo of BeamNG to have the feeling of a more real car damage, enter this site and click in TechDemo or just click here . This version goes with one map only for demonstration with some ram

[TUT | REL] Simple menu class

Resim
Some people asked to me to release or explain how to create my menu system used in scripts like Iron Man IV and my mods menu and i will release and explain how to use in this small tutorial. Download the source here ( mirror ) To use this method you need to add as existing item the Menuz.vb file First we need an object of the class Menuz , each menu need an object, so, if i want an submenu i need to create an object for him, in the object creation we must set the title of the menu, in this example i will create an menu and two submenus: Now we need to add the items , each item can have one optional image: Next step is call the Tick event that will draw the menu in a Graphics event: In a future version i will change this to native calls to avoid Graphics event use. Next step is show the menu using a hotkey for example: Now we need to check if user is controlling the menu , if user press Up/Down the menu keyDown event will change menu index and update screen, if user press Enter key

Death race car - Vigilante 8 style [W.I.P.]

Resim
[Work In Progress] Who played Vigilante 8  game series in PSX console? Very nice game, i spent hours playing shooting rockets and that pink thing that falls from sky ^^ This mod will try to bring something similar to GTA IV, actually it only have the miniguns working, but we already can fight some "AI" drivers: The idea is add almost all features from Vigilante 8 game, also some crazy cars and some tracks to destroy everything. Initially the project was called Death Race Car , but i will evolve it to add Vigilante 8 features in a separated mod. Death Race Car will have: Minigun Ejectable seats Detachable Tombstone (back part) And other things  that i cant remember now, this is the car:

Dual Wielding style - GTA iV

Resim
This mod basically will bring the ability to use two guns (glock, deagle, shotgun, uzi and others) as result of the combination of animation editing and scripting. Download Download  skins  and more edited anims like  one hand wielding  in  ac.amir blog Versão  B R :  aqui This script also includes an optional headshot feature that apply a temporary slow motion when you perform a headshot kill and a slow motion feature activated when you press Tab . *** if you want share or make videos of this mod, please use the following links  as reference for download: http://gtaxscripting.blogspot.com/2013/08/dual-wielding-style-gta-iv.html http://gtaiv-skins.blogspot.com.br/ *** Actual modded anims: Glock Deagle Uzi Mp5 Combat Shotgun (partial edit,  idle anim in progress) Sawed off shotgun (TLad) Sweeper (TLaD) CZ75 pistol (TLaD) Golden uzi (TBoGT) AA12 (TBoGT) AA12 explosive (TBoGT) P90 (TBoGT) *The anims for shotguns for EFLC may affect the fire rate Screens Script by JulioNIB Anims by ac.am

Iron Man IV v1.1.1 (Last Version)

This post is outdated, check the last version of this mod here

DUBStep gun - Scripting for fun

Resim
This mod will give to player an DUBStep gun , when you shoot at people they will start to dance :) The idea is recreate Saints Row IV dubstep gun, but unfortunately my results are not even close. We can shoot directly or using grenade launcher to affect more people. Download Versão  B R :  aqui *** If you want share this mod anywhere, please use this link as reference: http://gtaxscripting.blogspot.com/2013/08/dubstep-gun-scripting-for-fun.html *** Know issues Windows 8 users may experience an error message when script loads, maybe this can be avoided setting this variable in the DUBStep.ini file: [gneral] bAudioFix=1 if the .ini file don't exists you can create one. Hotkeys Press Insert to see my mods menu and activate the DUBStep gun or press number zero (the one above P) to direct activate/deactivate the gun Press Tab to switch between Normal shot and Grenade launcher Hold aim to keep the music playing Script by JulioNIB , anims by Yeardley Diamon d , gun model by Quechus13 M

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